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D. G. Chichester

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Daredevil collected

by Christine on October 31, 2009 in Character Basics, Guides & Lists

How do you like your Daredevil? Served in a beautiful hardcover, in the form of a convenient take-it-on-the-train trade paperback or as single issues to be treated carefully and then put away for posterity? For many older issues, there isn’t much of a choice, but a great many of Daredevil’s adventures have been collected. This includes all of volume two, which, for the most part, is available in more than one format. The sole exception is the Playing to the Camera arc, written by Bob Gale, which was released as Daredevil #20-25. The question of whether it ever will be collected resurfaces from time to time, but there is currently no indication of any such plans.

About a year ago, I wrote a post called Daredevil Volume 2 for Dummies, which contains a comprehensive list of all volume two collections. It was recently updated too, and provides a good guide to the last ten years of Daredevil publication. Collected editions from volume one don’t cover every writer and era, but there’s still quite a bit of material out there. With this post, I’m going to attempt to list all volume one collections. I can’t promise perfection, but I’ll do my very best. Let me know if there’s something missing from this list and I’ll add it.

Silver Age : Marvel Masterworks Daredevil

The Marvel Masterworks hardcovers collect the early stories of some of Marvel’s most popular characters in full color. So far, there are five volumes, each collecting around ten issues. These volumes collect the entire Stan Lee run on Daredevil since Daredevil #53 was his final issue as writer. Click the images below for more details about each volume at www.marvelmasterworks.com

Collects Daredevil #1-11 Collects Daredevil #12-21 Collects Daredevil #22-32Collects Daredevil #33-41 Collects Daredevil #42-53

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We all know that Matt Murdock has an arsenal of abilities and tricks up his sleeve which make it possible for him to do things us mere mortals cannot. Because of his heightened senses, he not only functions believably (well, sort of) as a superhero, but manages to compensate for his lack of sight in many ways. However, in the absence of normal vision – which the colorless and generally enigmatic radar sense does not provide – there are certain tasks which Matt would approach in about the same way as a non-powered blind person. If you’ve read this far and find yourself thinking “Wait just a minute now, Daredevil can see better than all of us!” you need to go read my old post “My other senses more than compensate” where you will be proven wrong. ;)

At the end of the day, most fans would probably agree that Matt would (and should) have problems with all kinds of screens, displays or exclusively visual indicators. In fact, any and all information rendered exclusively visually and in two-dimensions (with the exception of print, provided he is close enough to touch it) lie beyond what his senses can decipher. In the real world, the blind use a wide range of assistive technology to access information or accomplish tasks for which eyesight is otherwise necessary. Many of these tools and gadgets would probably just gather dust in Matt Murdock’s closet since he gets by without them. However, there are many devices that should have a place in the Daredevil comic, if only as background elements to create a better sense of realism in the book.

In this post, I will be looking at the few instances of any kind of assistive device being featured in the Daredevil comic, and use them as examples of how to do it right. Most of these examples are from volume two, hopefully a sign that including pieces of technology that most readers would probably think of as being pretty cool, is increasingly being viewed a positive addition to how Daredevil stories are told rather than the sign of weakness many writers seemed to have feared in decades past.

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Wacky power #17 – Sensing color by touch

by Christine on September 5, 2009 in Wacky Powers

In his most recent review of Daredevil #106, Robert of the Matt Murdock Chronicles discussed an instance of Matt talking about his color sensing ability, and a dialogue on the topic ensued in the comments. Well, in all honesty, it was mostly me giving a very (confusing) lecture. So, I thought I’d try a more pedagogical approach here. First let’s look at some instances that showcase “color sensing.”

Daredevil’s ability to determine color is one of those tricks that has gone away almost completely over time, despite being prominently featured even in the very first issue, as seen below. “I can even blend colors, for each colored fabric has a different feel to me!” You sure about that, Matt? That first costume of yours, while iconic, hardly features an impressive blend of colors…


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Today is White Cane Day, which, in all honesty, isn’t something I would have known if I hadn’t stumbled across a reference to it in the paper about a year ago. Either way, I thought I’d take the opportunity to write two longish posts. The first one, appropriately posted today, on October 15, will look at the history of the white cane and its use (yes, I did my homework, and this post might actually offer an opportunity for learning something, for which I offer my profuse apologies), as well as how it’s been depicted in the Daredevil comic.

Later in the week, I will look at the billy club and its gadgets. That post will probably be quite a bit shorter since, early tampering aside, it hasn’t really changed all that much over the last forty years and doesn’t need its own history lesson. The cane, on the other hand, has been here there and everywhere. And, on average, about three decades behind its real life counterpart at any given time, the notable exception being most of volume 2, probably thanks to the ease with which anyone can now do basic research on the Internet. That’s not to say that writers and artists shouldn’t do more research, but I digress.

Before getting started, I should probably mention that I’m pretty sure that it’s now generally established over at Marvel editorial that the cane and the billy club are no longer the same object, despite the assertion in sources such as the Marvel Universe Handbook that still claim that the billy club is “disguised as a blind man’s cane in civilian garb.” No one has ever come out and said this is no longer the case, but not only have we not seen one turn into the other in the pages of Daredevil for the last decade, we also have artists (most notably Michael Lark) who are now drawing a modern white cane, and it is clear that they are nothing alike. A white cane is supposed to be long, slender and light-weight (and made out of either aluminum, fiberglass or carbon fiber), whereas a billy club is used to inflict blunt force trauma. You get my drift.

The modern white cane has two basic purposes. The first, and most obvious, is as a mobility tool. In other words, it works as a low-resolution scanning device to locate obstacles and landmarks. It also serves to identify the user as being visually impaired. It was this second reason that prompted the supposed inventor of the white cane, a blinded man from Bristol, to paint his cane white in 1921. He simply felt that he wasn’t visible enough and didn’t feel safe crossing the street near his home. This innovation caught on, and the practice spread throughout large parts of the world in the 30’s and 40’s. However, the white color aside, these canes were usually indistinguishable from a regular support cane and provided few benefits to their users. The situation was further complicated by the fact that many agencies for the blind were against the use of the white cane, primarily due to the stigma attached.

The modern white cane, or the long cane, is a product of World War II. War is never pretty, but WWII did usher in a new era in rehabilitation medicine when large numbers of injured soldiers returned home. It is easily forgotten today, when stories of paraplegics entering Iron Man competitions almost seem commonplace, that in the first half of the twentieth century, people with spinal cord injuries weren’t expected to even survive long enough to be rehabilitated. The outlook for blinded soldiers was certainly more promising in terms of survival, but it was nevertheless a field in dire need of reinvention. The job of setting up a program for blinded soldiers within the VA system at Valley Forge General Hospital fell to Richard Hoover and Warren Bledsoe who were recruited from their staff positions at the Maryland School for the Blind.

The two went about their new task with an incredible amount of passion and dedication. They rediscovered some of the forgotten work done by a W. Hanks Levy in the 1870’s, brainstormed over beers at the local bar and tested their theories themselves by donning blindfolds and trying out their techniques the hard way. They decided that a functional cane needed to be both thinner and significantly longer than the one currently in use, enough to offer the user a one-step margin (these days, two steps is the norm). They also essentially invented the modern method of actually using it. The two-point touch technique still carries Hoover’s name, and was really something of a revolution. One of the more interesting things about the technique is that it’s really quite counter-intuitive. Human bio-mechanics will instinctively lead people to swing the cane in parallel with the step (i.e. swing to the right while stepping forward with the right foot and vice versa). However, it turns out that you get more “bang” for your cane by doing the opposite, even though it goes against the conditioned reflex.

At their disposal, Hoover and Bledsoe had large numbers of blind veterans to field test their techniques. The group they were working with was unique compared to a cross-section of the blind population in that the vast majority of them were totally blind while being otherwise young and healthy. They were quite eager to lead lives that consisted of more than being taken to the park on Sundays and had no preconceived notions about what was and wasn’t appropriate. Importantly, they had no specific prejudices against cane use. One of the first patients to come under the tutelage of Hoover and Bledsoe was a Russel Williams who had lost his sight in combat in Northern France in 1944. After spending time at Valley Forge and learning the new and innovative skills of cane travel, he was transferred to a different center at Avon, where echolocation was the method of choice. Williams managed to integrate the best of both techniques while adding knowledge gained through his own trial and error. His success was remarkable and he not only became an early role model for other veterans but eventually ended up running a new program at a different facility.

Gradually, these early efforts lay the groundwork for the modern field of orientation and mobility for the blind. The modern techniques were in place and the canes used – while still not featuring the straight handle that is the norm today – were relatively long, thin and made of lightweight metal. As far as the Daredevil comic goes, it would take artists decades to catch up to the 1950’s. Not too bad for a book first published in 1964, huh?

Well, I think I’ve crammed everyone’s head full of information, so how about we move ahead to the segment where we take a look at the actual comic. I figured that the best way to do this is in just looking at some Daredevil panels. We’ll touch down about once every fifty issues from the very first one up until the present day. When appropriate, I will offer some comments. Here goes…

Above is a panel from Daredevil #4 by Stan Lee with art by Joe Orlando. Don’t be fooled by the white color, it’s actually brown in close-ups. Also note the temporary use of the word “unseeing” in place of Stan’s personal favorite “sightless.” ;)

Here is another Stan Lee gem, this time with art by Gene Colan, taken from Daredevil #49. Note the fact that the cane isn’t even touching the floor and early Matt Murdock’s characteristic self-pity and obvious self-esteem issues. That has nothing to do with the cane, per se, I just happen to find it somewhat amusing.

It’s hard to find any actual panels around this time with Matt appearing in his average blind lawyer guise, but here’s one from Daredevil #107. The writer for this issue was Steve Gerber and the artist was Bob Brown. And, yes, the cane actually is white in this issue, taking a 1970’s Matt Murdock from the 1920’s to the 1930’s. That’s progress for you.

Above is a classic scene from Daredevil #168, with story and art by Frank Miller. Miller may have ushered in a new era in storytelling, but the cane is back in the 1920’s again.


The above, as you can clearly see, is by Denny O’Neill and William Johnson. The issue in question is #201 and features something as rare as a straight white cane. It’s very short, and if we didn’t know that Matt had heightened senses to keep him out of harm’s way, the fact that it’s completely useless might explain the bandaged parts of his body.

Here’s an odd one from one of Ann Nocenti’s odder issues, included here because it shows at least an ounce of innovation in depicting Matt with a folding cane that is most certainly not a billy club in disguise. The issue in question is #277, and the artist is Rick Leonardi.

White, short and very 1950’s (minus the length) in Daredevil #312 by D. G. Chichester and Scott McDaniel.

This is from Matt’s big return from fake death in issue #353, by Karl Kesel and Cary Nord. I included both panels here just because I like the Lois Lane cameo. Do note, however, that Matt appears to have to bend over in order to reach the ground.

Moving on to volume 2, issue #11, we move back in time once more, as the cane stays short and changes colors again. Story by David Mack and art by Joe Quesada.

This is from issue #64 (vol 2), by Bendis and Maleev and included here for its coolness factor. Matt keeping a stash of extra gear is pretty cool. The cane is a little too thick however.

Now we’re moving in the familiar territory of current history, with these panels from Daredevil #105 (vol 2). Matt’s cane could afford to be a few inches longer, but it’s not far off and he even holds it directly in front of him while walking (well, sort of). Two thumbs up Michael Lark! It appears that the comic has finally caught up with the real world. And, it only took about forty years…

I’ll see you in a couple of days when we take a look at the billy club!

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Blind man delivers alien child in subway car!

by Christine on September 21, 2008 in Humor

Now doesn’t that sound like a great headline from National Enquirer? Well, in the Marvel Universe, this actually happened. I alluded to this event a couple of posts ago so I thought I’d post this panel from issue #316, by D.G. Chichester and Kevin Kobasic. Now, of course, this is no alien child – though they would presumably be quite common in the Marvel U – but just an oddly drawn infant whose entrance into the world Matt sort of helped facilitate while spending a day hanging out in the subway in his civvies. You have to marvel at this man’s skill set. Lawyer, master engineer (well, in the old days at least), and apparently a would be midwife as well. You know, the more I look at this page, the stranger it gets. This is actually a very good issue, but I don’t know what the heck Chichester was thinking with this scene.

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There’s just something weird about this…

by Christine on July 7, 2008 in Humor

Really, there’s something funny with this picture, but I just can’t put my finger on it. Oh well, not everything needs an explanation. The panels below are from Daredevil #301, by D.G. Chichester. Matt has just gotten his license back to start practicing law again and he and Foggy have moved into new offices. Foggy comes off as the considerate goofball here. He has gone out of his way to make Matt feel at home by making a model of the new place (this was before Foggy knew about Matt’s powers), which is really very thoughtful of him. Where it gets kind of funny is where Foggy’s misplaced egg roll inadvertently becomes part of the display. There’s something about Matt’s hand on Foggy’s soggy take-out that just makes me smile. Maybe I’m crazy, you tell me!

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Since this one came up in the comments section of a previous post, and I’ve been thinking of posting it for a while, I decided to just get to it. Sadly, this one isn’t from the Silver Age, but from the early 90’s when Daredevil scribe D.G. Chichester decided to give Matt something of a power boost, and a pretty big one at that. I’ve read in some interview that Chichester was into computers and technology (I’ll try to look for the source when I have the time). What a bummer for him that he was working on a book featuring a character who can’t realistically – and I’m already allowing for a more liberal use of the word “realism” – access content displayed on a screen by ordinary means. What does he do about it? He makes up a new power for Daredevil.

Why am I calling it a new power? Well, every single time Daredevil has read print in the comic, it has always been based on the idea that he can discriminate the difference in texture between the imprint of the ink on the page and the paper it is printed on and use this ability to discern the features of the text. This is relatively believable in that even a living breathing human in our own reality can actually feel the ink imprint in a regular newspaper (try it if you don’t believe me). The difference between us mere mortals and Matt Murdock is that his sense of touch is heightened to levels where the resolution of his fingertips is much higher than ours. That’s key here, because heightened means heightened and not fundamentally altered. Let’s have a look at the first panel from issue #298 (art by Lee Weeks)…

“Characters crawl across the screen, warm phosphors under my fingers writing out an indictment.”

Okay, so we’re dealing with “heat reading” here. I buy the increased sensitivity to variations in heat, but sadly for Chichester, this is simply impossible. I know what some might be thinking, it’s a comic book, right? Well, yes it is. On the other hand, Daredevil’s senses – when written well – don’t so much violate the laws of physics as the “laws” of biology. In fact, the whole premise of the character’s powers is that they are just heightened senses. Incredibly heightened, sure, but not enough to perceive something which simply isn’t there. This actually violates the laws of physics, because heat (and we can only assume the differences in heat on the screen are infinitesimal, if they exist at all) simply doesn’t behave that way. Light travels in nice little bundles, heat does not. Its pattern breaks down almost immediately. Besides, this is simply lazy writing. Wouldn’t it have been much cooler to see Matt use his head and just press the PrtSc button?

The computer-reading nonsense continues in ways that are even worse in issue #303, (art by M.C. Wyman) as seen below…

Not only is Matt able to read the screen by touch, he can do so quickly and apparently prefers it to screenreading software. Now, what signal is Chichester trying to send here? He may not consciously be trying to say anything, but the message seems to be: any instance of the main character having to do something the “blind way” for reasons other than pretense are obviously bad and unworthy of a superhero. And this is from a guy who, on the whole, wrote Daredevil’s senses beautifully.

Another reason not to indiscriminately increase a character’s powers without thinking first is that you remove a source of weakness that might serve as a plot point later on to get the character into trouble, which is why the below panel, from issue #306, (art by Scott McDaniel) suddenly makes very little sense…

“Information kiosk touch screen – warm phosphors under my hand. Colorful graphics to people with eyes that work… meaningless swirls to me. I grope in my darkness, tapping hard against every corner of the glass, hoping for the whirring hiss of a printer I’m finally rewarded with.”

Wait a minute now… Weren’t those meaningless swirls a source of high-resolution information just three issues earlier? I’d say that writers are better off sticking to the rules of the game in the first place so they don’t have to backtrack later on when the new power comes to bite them in the rear end. As for the computer situation, this already wacky ability seemed to fade away and was gone by the mid-90’s to be replaced with seemingly nothing at all. The current incarnation of the character appears to not use computers, which is a little odd, to say the least. We’ll see if Brubaker can deliver on that one somewhere down the line.

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