I wrestled a bit with the name of this post. First, I was going to call it “Chris Samnee under the radar.” You know, like the term “under the microscope” but with a radar instead (hey, they’re both optical devices, sort of). But then that would suggest someone flying under the radar, so I couldn’t have that. Then I thought maybe I should call it “Chris Samnee on Daredevil’s radar.” Which works, but that would suggest he’d made some kind of statement. Which he does all the time, through the art on the page, but that’s not what people would read into it. So, I landed on the title above, which is kind of boring, but apt, I think. Daredevil’s radar, as it’s appeared for the last year, is based on the the revamped radar that Paolo Rivera introduced in Daredevil #1, but Samnee has succeeded in putting his own spin on it as well. It has, in a word, evolved. And, a great deal of the evolution is seen in the coloring of the radar sense as well, so major kudos to colorist Javier Rodríguez!
Before reading on, I suggest you check out the post I wrote a little over a year ago on Paolo Rivera’s radar. My initial reason for writing it was to answer a question from a commenter regarding an apparent conflict between the art and the writing. I started by offering my two cents on the limits of any two-dimensional rendition of the radar sense in showing us what Daredevil “sees.” (I suspect that if Matt Murdock were real and we could inject ourselves into his brain for a day, not much would actually “look” like anything we’d recognize.) Then, I went on to talk about certain aspects we would expect from a radar sense and how those compare to what we see in the comic.
Now that we are more than a year into Chris Samnee’s stint as Daredevil artist, I figured this would be a good time to check back in with the radar and see if there are any trends that might be fun to comment on. At the very bottom of this post is a gallery featuring twenty-five Chris Samnee radar panels (all colored by Javier Rodríguez, of course), in chronological order. Just click them to zoom in, and click anywhere on the screen to pop them back down (this works for all in-post images on this site, if you didn’t know). Some of them, I’ll use as examples too.
The question that spurred last year’s post had to do with Daredevil and his impression of faces (specifically, Mole Man’s). Since Samnee took over, however, the faces have become much less distinct. This may just be a natural consequence of a difference in art style, but I have to say that I really like the subtle change. The most prominent feature of any face seems to be the nose, which makes sense, but aside from that faces appear indistinct.
One of the reasons I prefer less distinct faces is not just that I think it’s slightly more realistic, but because it forces the reader to shift from their normal way of thinking about things. One constant in Daredevil history has been the natural inclination on behalf of creators to overestimate Matt’s visual nature while underestimating just how much he could do with his other senses. The sense of smell was all but neglected more or less until Frank Miller came along. As “microsmatic” primates with very good vision, we naturally have a hard time imagining a different ordering of the senses where things like faces just aren’t that important, and other impressions take priority.
People versus backgrounds
One thing that has caught my attention lately is that people are colored a little differently than the background. As seen above, and in many other panels, the people in the panel seem a little brighter than the background, and the radar lines are a little more blurred. This is pretty neat from an artistic angle since it makes people, often in motion, stand out a little better. I don’t have anything interesting to say about this from a science perspective though. 😉
Near and far
Like i mentioned in last year’s post, one thing to keep in mind with the radar is that it behaves differently close up than it does for things that are far away, which may appear much more faint. Normal vision, on the other hand, doesn’t really have any such restraints. As long as there’s a light source, we can see things that are very far away, even when they obviously appear much smaller.
In all three panels I’ve used as examples so far, we see that the radar lines fade away into completely black areas of the panels or (as seen above) that the buildings in the background are just hinted at. This may be because it saves time or because it gives the radar panels a nice amount of added depth and texture, but it also has the distinct advantage of making sense. Isn’t it nice when that happens?
Dialing down the details
In the last year, we’ve seen a lot of interesting things happen to Daredevil’s senses. In Daredevil #14 (above), Matt loses his radar sense, which Samnee illustrates by making the radar lines thinner and farther apart, to suggest that it’s fading out. In a scene from Daredevil #16, we instead see the radar come into focus, in a flashback sequence of sorts showing young Matt in the hospital. I really dig that whole scene. One of the nice things about the whole wireframe radar model is that there are so many paramaters to play with: spacing, line width, intensity and so on. Another great example of this are the radar panels from Daredevil’s big fight with Ikari.
Not much to say except that I’m really digging what the art team is currently doing, and their take on the radar is certainly no exception. The only property I haven’t seen explored yet is the transparency setting! (Which might be a another cool way of fading things out.) I’m looking forward to seeing what else might appear on Daredevil’s radar in the coming months!